Trade Way

The Trade Way was a long, well traveled trade road along the west coast of Faerûn.

Geography
The Trade Way started at Calimport in the south and traveled along the coast line all the way north to Waterdeep. The section of road between Baldur's Gate and Tethyr was also known as the Coast Way on some maps.

Lakes and ponds

 * Waypost Water
 * A small pond about half a days ride north of Daggerford.[1]

Inns and tavernsEdit

 * Way Inn
 * Half a days ride south of Bowshot.[2]


 * Friendly Arm Inn
 * A walled hamlet on the Coast Way, between Baldur's Gate and the town of Beregost.[3]

SettlementsEdit

 * Baldur's Gate
 * Astride the Trade Way.[4]


 * Boareskyr Bridge
 * A bridge over the Winding Water.[5]


 * Bowshot
 * Half a days ride north of the Way Inn.[2]


 * Calimport
 * Daggerford
 * North of Bowshot. The largest stop on the Trade Way between Waterdeep and Soubar.[1] Where the Trade Way crossed the Delimbiyr River.[6]
 * North of Bowshot. The largest stop on the Trade Way between Waterdeep and Soubar.[1] Where the Trade Way crossed the Delimbiyr River.[6]


 * Gillian's Hill
 * Located about a half-day's travel south of Daggerford[7]


 * Liam's Hold
 * Located about a day's travel south of Daggerford.[8]


 * Scornubel
 * Located where the Trade Way meets the River Chionthar.[9]


 * Soubar
 * Located South of Boareskyr Bridge on the Trade Way.[10]


 * Triel
 * Located North of Scornubel.[11]


 * Waterdeep
 * Zundbridge
 * Where the Trade Way crosses the River Dessarin.[12]
 * Where the Trade Way crosses the River Dessarin.[12]

Travel times or distances

 * Bowshot to the Way Inn; half a days ride, north.[2]
 * Daggerford to the Way Inn; two days hard ride, or about 100 miles, south of Daggerford.[13]

History
After the Spellplague, traffic to Luskan and Calimport was nearly non-existent but the Trade Way remained in use from Waterdeep to the southern edges of Tethyr. The Trade Way was no longer considered safe and paladins from Elturgard guarded the crossing at the Winding Water River. Caravan guards were considered a necessity and were in constant demand.[14]

AppearancesEdit

 * Dungeon #38, "A Blight on the Land"

Further ReadingEdit

 * Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 15. ISBN 0-7869-3693-2.

ReferencesEdit

 * 1) ↑ 1.0 1.1 Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 34. ISBN 1-5607-6940-1.
 * 2) ↑ 2.0 2.1 2.2 Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 31. ISBN 1-5607-6940-1.
 * 3) ↑ Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 39. ISBN 1-5607-6940-1.
 * 4) ↑ Jeff Grubb, Ed Greenwood and Karen S. Martin (1987). Forgotten Realms Campaign Set (Cyclopedia of the Realms). (TSR, Inc), p. 26. ISBN 0-8803-8472-7.
 * 5) ↑ Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 89. ISBN 1-5607-6940-1.
 * 6) ↑ Jeff Grubb, Ed Greenwood and Karen S. Martin (1987). Forgotten Realms Campaign Set (Cyclopedia of the Realms). (TSR, Inc), p. 35. ISBN 0-8803-8472-7.
 * 7) ↑ Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 40. ISBN 1-5607-6940-1.
 * 8) ↑ Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 52. ISBN 1-5607-6940-1.
 * 9) ↑ Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 105. ISBN 1-5607-6940-1.
 * 10) ↑ Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 117. ISBN 1-5607-6940-1.
 * 11) ↑ Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 120. ISBN 1-5607-6940-1.
 * 12) ↑ Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 68. ISBN 1-5607-6940-1.
 * 13) ↑ Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 65. ISBN 1-5607-6940-1.
 * 14) ↑ Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 125. ISBN 978-0-7869-4924-3.